Crimson Desert Review

Emily Banks
Publish date:
An ambitious open-world action-adventure with spectacular boss battles, held back by some rough edges.

The World of Pywel
Crimson Desert is a sprawling open-world action-adventure set on the war-torn continent of Pywel, following Greymane mercenary Kliff as he navigates shifting allegiances and brutal conflict. The scope is enormous and the ambition is obvious from the opening hours.
Physics-Driven Combat
Combat is fluid and physical, mixing weighty melee with grappling, wrestling-style takedowns, and environmental interaction. Traversal leans on mounts and free-form climbing, and experimenting with its systems is consistently entertaining.
Boss Battles Steal the Show
The set-piece bosses are the undeniable highlight — enormous, multi-stage encounters like the White Horn, the Staglord, and the Queen Stoneback Crab that blend cinematic spectacle with genuine mechanical challenge. When the game leans into these, few rivals match it.
Story and Pacing
The tale of warring factions and weary mercenaries has potential, but uneven pacing and a few underwritten characters keep the narrative from landing as hard as the action does.
Rough Around the Edges
That ambition comes at a cost. Occasionally janky controls, inconsistent systems, and variable performance hold it back from the genre’s upper tier.
Verdict
Crimson Desert is a flawed but frequently thrilling adventure. Its rough edges keep it from greatness, but when its spectacular set pieces hit, few games feel as exciting.
Pros
Jaw-dropping, cinematic boss fights
Beautiful, expansive open world
Fluid, physics-driven combat
Cons
Story and pacing feel uneven
Some janky systems and controls
Performance varies
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